![]() The fact that it’s on my iPhone 14 Pro Max makes it more impressive to me, even if I do have to use the touch screen to play. It’s weirdly refreshing compared to over-complicated battle systems with timers, button combos, and quick time events, similar to what you might find in the latest Final Fantasy games. It’s conventional – and that’s what makes it so good. It's still a system that has you wait your turn and press attack until the battle’s over, similar to other games from the 90s before it. There are extras on top of the central turn-based battle system, such as special moves and multiple attack types, but they don’t make things too complicated. It is still a wait-your-turn and press attack until the battle’s over system, just like so many from the 90s before it. It bleeds into the battles, too, with some slick animations for attacks and special moves. The costumes the characters wear all look unique and interesting, and the environments are more than just boring space station interiors. ![]() Everything has this super cool, edgy design that feels about as close to Sci-Fi anime as possible, reminiscent of the likes of Rwby, or Psycho-Pass. ![]() In fact, I'd go further to state that the designs of its characters and the overworld itself, add up to make Star Rail an incredibly stylish game. ![]()
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